Commanders are mercenaries that you can hire for periods of time. There are six types of Commanders, and three levels of each commander. Level 1 Commanders can be hired with Dark Matter for 7 or 30 days, all higher-level Commanders can only be hired with Credits for 1 or 7 days.
Commanders are sometimes awarded in the Daily Gift and can also be awarded for doing well in one of the many in-game championships and competitions.
With the new update version 1.9.3(4213) you can only buy 7 days for Commanders.
Name | Lv.1 | Lv.2 | Lv.3 |
---|---|---|---|
Commander |
-10% construction time +1 simultaneous buildings |
-10% construction time +2 simultaneous buildings |
-20% construction time +2 simultaneous buildings |
Days | Dark Matter | Credits | Credits |
---|---|---|---|
1 Day | N/A | N/A | N/A |
Days | Dark Matter | Credits | Credits |
---|---|---|---|
7 Days | 25 | 400 | 800 |
Days | Dark Matter | Credits | Credits |
---|---|---|---|
30 Days | 100 | N/A | N/A |
Name | Lv.1 | Lv.2 | Lv.3 |
---|---|---|---|
Engineer |
+10% nuclear power Retain 50% of destroyed defensive units |
+10% nuclear power Retain 70% of destroyed defensive units |
+20% nuclear power Retain 75% of destroyed defensive units |
Days | Dark Matter | Credits | Credits |
---|---|---|---|
1 Day | N/A | N/A | N/A |
Days | Dark Matter | Credits | Credits |
---|---|---|---|
7 Days | 25 | 400 | 800 |
Days | Dark Matter | Credits | Credits |
---|---|---|---|
30 Days | 100 | N/A | N/A |
Name | Lv.1 | Lv.2 | Lv.3 |
---|---|---|---|
Technocrat |
Increases Espionage Tech level -25% research time |
Increases Espionage Tech level -30% research time |
Increases Espionage Tech level -35% research time |
Days | Dark Matter | Credits | Credits |
---|---|---|---|
1 Day | N/A | N/A | N/A |
Days | Dark Matter | Credits | Credits |
---|---|---|---|
7 Days | 20 | 400 | 850 |
Days | Dark Matter | Credits | Credits |
---|---|---|---|
30 Days | 80 | N/A | N/A |
Name | Lv.1 | Lv.2 | Lv.3 |
---|---|---|---|
Admiral |
+2 maximum fleet size -10% defense unit construction (time? res?) |
+2 maximum fleet size -15% defense unit construction (time? res?) |
+3 maximum fleet size -20% defense unit construction (time? res?) |
Days | Dark Matter | Credits | Credits |
---|---|---|---|
1 Day | N/A | N/A | N/A |
Days | Dark Matter | Credits | Credits |
---|---|---|---|
7 Days | 20 | 300 | 700 |
Days | Dark Matter | Credits | Credits |
---|---|---|---|
30 Days | 80 | N/A | N/A |
Name | Lv.1 | Lv.2 | Lv.3 |
---|---|---|---|
Guider | Retain 35% of destroyed exploratory fleet | Retain 45% of destroyed exploratory fleet | Retain 55% of destroyed exploratory fleet |
Days | Dark Matter | Credits | Credits |
---|---|---|---|
1 Day | 10 | 149 | 249 |
Days | Dark Matter | Credits | Credits |
---|---|---|---|
7 Days | 60 | 999 | 1050 |
Days | Dark Matter | Credits | Credits |
---|---|---|---|
30 Days | 100 | N/A | N/A |
Name | Lv.1 | Lv.2 | Lv.3 |
---|---|---|---|
Geologist | +10% resource mining rate | +20% resource mining rate | +30% resource mining rate |
Days | Dark Matter | Credits | Credits |
---|---|---|---|
1 Day | N/A | N/A | N/A |
Days | Dark Matter | Credits | Credits |
---|---|---|---|
7 Days | 25 | 250 | 480 |
Days | Dark Matter | Credits | Credits |
---|---|---|---|
30 Days | 100 | N/A | N/A |